{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreig27mfnvu6ro23mo53ul5uqihfcou7mlqzd57dwgsqicpfnd7ymd4",
    "uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mmcdk4jwu4f2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreifoouhxfqlqreaapsefs5n4wpzgh7mje6n5xv2h5wueaxbcvya7by"
    },
    "mimeType": "image/jpeg",
    "size": 54921
  },
  "path": "/software/ai/if-engineers-are-becoming-three-or-four-times-more-productive-then-we-just-want-to-do-three-or-four-times-more-stuff-google-deepmind-ceo-reckons-ai-induced-job-cuts-arent-inevitable/",
  "publishedAt": "2026-05-20T15:11:03.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
    "AI",
    "Software"
  ],
  "textContent": "He also says there's 'something missing' from AI game development.",
  "title": "'If engineers are becoming three or four times more productive, then we just [want to] do three or four times more stuff': Google DeepMind CEO reckons AI-induced job cuts aren't inevitable"
}