{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreidlis34oh7xkjf7a4agqaxbqa4elnwbjk4yi54svwmr62mtsw32ja",
    "uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mm7fnb74hcm2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreihkkhwj24abzsczrvvdffec3y3fpuduqkgc4xpe7gqew2obk62r2q"
    },
    "mimeType": "image/png",
    "size": 1132381
  },
  "path": "/games/life-sim/stardew-valley-doesnt-have-any-microtransactions-because-eric-barone-values-the-player-more-than-the-money-i-could-squeeze-out-of-everyone/",
  "publishedAt": "2026-05-19T10:48:09.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
    "Life Sim",
    "Games"
  ],
  "textContent": "I dare not imagine a world in which I have to pay actual money for Pierre's fruit and veg.",
  "title": "Stardew Valley doesn't have any microtransactions because Eric Barone values the player 'more than the money I could squeeze out of everyone'"
}