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  "path": "/games/fps/take-two-ceo-says-the-original-borderlands-art-style-overhaul-cost-a-year-of-dev-time-and-usd50-million-had-we-not-done-that-borderlands-wouldnt-have-been-a-hit/",
  "publishedAt": "2026-05-18T03:45:10.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
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  "textContent": "Borderlands' distinct comic book aesthetic was the result of a last-minute bet.",
  "title": "Take-Two CEO says the original Borderlands' art style overhaul cost a year of dev time and $50 million: 'Had we not done that, Borderlands wouldn't have been a hit'"
}