{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreihgjurkzd25lduqwiw3omcghnxrv7dflvq6po6ydj7oshc3oyp7m4",
"uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mm3mvnfm5pa2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreidyg345ryriid3pfqjvzku4urczwpgs3opylx6txwpndopz6p5wyi"
},
"mimeType": "image/jpeg",
"size": 104288
},
"path": "/software/nintendo-64-emulator-just-implemented-rollback-netcode-for-the-entire-library-it-was-honestly-not-that-hard/",
"publishedAt": "2026-05-17T22:57:35.000Z",
"site": "https://www.pcgamer.com",
"tags": [
"Software"
],
"textContent": "A smashing idea.",
"title": "Nintendo 64 emulator just implemented rollback netcode for the entire library: 'It was honestly not that hard'"
}