{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreihsocxz7j4jw6ib4bisewoonjz6gfj3fu7resq2spmwdwhrupqur4",
    "uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mlvqmx2ujge2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreid3nlzcdbdym65hsd6ebttftbs2nfa5pyg74epyvvpmnrcguysnx4"
    },
    "mimeType": "image/png",
    "size": 832603
  },
  "path": "/games/roguelike/after-close-to-140-hours-with-it-i-think-slay-the-spire-2-feels-more-like-a-sequel-than-a-dlc-even-if-megacrit-was-forced-to-make-it/",
  "publishedAt": "2026-05-15T16:09:13.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
    "Roguelike",
    "Games"
  ],
  "textContent": "Not just a shuffle of the deck.",
  "title": "After close to 140 hours with it, I think Slay the Spire 2 feels more like a sequel than a DLC, even if Megacrit was forced to make it"
}