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  "path": "/games/rpg/it-nearly-killed-me-why-studio-head-james-ohlen-left-sci-fi-rpg-exodus-mid-development-and-why-ea-crushing-his-star-wars-the-old-republic-reboot-was-the-beginning-of-the-end-at-bioware/",
  "publishedAt": "2026-05-14T16:10:43.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
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  "textContent": "\"I just needed to step away.\"",
  "title": "'It nearly killed me': Why studio head James Ohlen left sci-fi RPG Exodus mid-development—and why EA crushing his Star Wars: The Old Republic reboot was the 'beginning of the end' at BioWare"
}