{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreici4osvfciynhng5z2fglmdnw5dcawjwb4cwmahyj5uppgfadrh74",
    "uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mlqivl3ewiw2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreihe34jrgocebcd2u2do6royctkwpdnznlmakn57jqx7vclpvawdqu"
    },
    "mimeType": "image/png",
    "size": 1416616
  },
  "path": "/games/fps/one-of-bioshocks-directors-has-been-questioning-the-point-of-one-of-its-key-systems-i-dont-care-about-how-many-different-plasmids-i-have/",
  "publishedAt": "2026-05-13T13:05:06.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
    "FPS",
    "Games"
  ],
  "textContent": "Imsim legend Jonathan Chey's new game is exploring a solution to plasmid favouritism.",
  "title": "One of BioShock's directors has been questioning the point of one of its key systems: 'I don't care about how many different plasmids I have'"
}