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  "path": "/games/rpg/warhorses-new-creative-director-tells-us-why-the-secret-sauce-for-kingdom-come-deliverance-is-making-things-difficult-for-players-the-usual-answer-is-ok-lets-get-rid-of-the-friction-we-dont-work-like-that/",
  "publishedAt": "2026-05-07T16:02:00.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
    "RPG",
    "Games"
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  "textContent": "Prokop Jirsa doesn't mind a few rough edges.",
  "title": "Warhorse's new creative director tells us why the secret sauce for Kingdom Come Deliverance is making things difficult for players: 'The usual answer is OK let's get rid of the friction—We don't work like that'"
}