{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreidfq62bvbtbelhy22rtiu3ei5f2einv6yancfq4gsdvu4u2nwhzzm",
    "uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mkni6y6sviy2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreihutffke2xzd2k26r47o72djsr34xepxpm6f4ggy22ph6nqvh2rde"
    },
    "mimeType": "image/jpeg",
    "size": 91546
  },
  "path": "/games/roguelike/slay-the-spire-2-devs-werent-going-to-make-a-sequel-but-then-the-publisher-handling-the-first-games-ports-shut-down-and-things-got-very-murky/",
  "publishedAt": "2026-04-29T16:02:06.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
    "Roguelike",
    "Games"
  ],
  "textContent": "\"I guess we were a little naïve.\"",
  "title": "Slay the Spire 2 devs weren't going to make a sequel, but then the publisher handling the first game's ports shut down and things got 'very murky'",
  "updatedAt": "2026-04-29T16:02:10.000Z"
}