{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreiefhqvuykrg64kdfuz7l2nneyj7xzuy4v5kzjkkm6bwp2cpiyakhe",
    "uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mkbbvtbepe32"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreiemnk4zrzrkgqbfonmlbmjyuczzrme3zlyxjlhbepvjtfrr4rm3lm"
    },
    "mimeType": "image/jpeg",
    "size": 116191
  },
  "path": "/games/rpg/we-dont-have-to-fire-1000-people-to-keep-it-working-facepunch-studios-says-paying-s-and-box-game-developers-is-sustainable-with-usd500-000-paid-out-to-date/",
  "publishedAt": "2026-04-24T19:31:56.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
    "Gaming Industry"
  ],
  "textContent": "Developers can also export their games standalone to Steam: \"No hidden percentages, no rug pulls,  your work is yours.\"",
  "title": "'We don't have to fire 1000 people to keep it working': Facepunch Studios says paying s&box game developers is sustainable, with '$500,000 paid out to date'",
  "updatedAt": "2026-04-24T19:36:30.000Z"
}