{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreih672uirw6z2tdd5xhe6dbo7gooswqg2ccejjwkbjo2atyyhsxrhi",
    "uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mk3snyu6mru2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreiavbnouv37kciesxclqbaf57yjdc3lslol53ogwbevbgrn3ehhdgy"
    },
    "mimeType": "image/jpeg",
    "size": 120102
  },
  "path": "/games/rpg/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-convinced-the-developer-knows-what-its-doing/",
  "publishedAt": "2026-04-22T15:00:00.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
    "RPG",
    "Games"
  ],
  "textContent": "The Pathfinder: Kingmaker studio is making a confident leap from isometric to third-person.",
  "title": "I was worried Owlcat couldn't pull off Mass Effect-style cinematic action in its big new RPG, but after an hour of blowing stuff up in The Expanse: Osiris Reborn, I'm feeling very reassured"
}