{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreigieuybfq22bsosiu7cvgkbqbcqzpn6myd26sq6za2j3wutmug4ia",
"uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3miepcle6kmi2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreidjwxjbvsjiahunacma35mtcev5a3zbc7bhsgfz6get6rqhunwp64"
},
"mimeType": "image/jpeg",
"size": 281429
},
"path": "/hardware/the-new-crimson-desert-patches-are-grand-and-all-but-the-ray-reconstruction-performance-and-lighting-options-are-still-all-kind-of-b0rked-on-my-machine/",
"publishedAt": "2026-03-31T16:28:08.000Z",
"site": "https://www.pcgamer.com",
"tags": [
"Hardware"
],
"textContent": "I guess it's going to take a while to fix, but Crimson Desert's visuals have some... issues left to resolve, at least for me.",
"title": "The new Crimson Desert patches are grand and all, but the Ray Reconstruction performance and lighting options are still all kind of b0rked on my machine",
"updatedAt": "2026-03-31T16:46:51.000Z"
}