{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreih2avhveaz5q675tw7oo6boqfy37kfkfnvdn7qneitj4sprr4fpgm",
    "uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mi67c4yfjez2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreihzhpdukx3eowyhtcg3ehy6r5wylxkxbmyg5agndwd5rqiouvxune"
    },
    "mimeType": "image/jpeg",
    "size": 155603
  },
  "path": "/games/sim/deus-ex-invisible-wars-audio-director-says-there-was-room-for-improvement-but-remains-proud-of-the-teams-work/",
  "publishedAt": "2026-03-29T03:23:57.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
    "Sim",
    "Games"
  ],
  "textContent": "\"It wasn't this '90s cyberpunk Johnny Mnemonic cheese fest that everybody reveled in at that time.\"",
  "title": "Deus Ex: Invisible War's audio director says 'there was room for improvement,' but remains proud of the team's work"
}