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  "path": "/games/third-person-shooter/our-full-chat-with-embark-how-arc-raiders-was-saved-mid-development-the-balancing-process-and-the-possibility-of-vehicles/",
  "publishedAt": "2026-03-26T19:04:30.000Z",
  "site": "https://www.pcgamer.com",
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  "textContent": "Production designer Caio Braga talks balancing, high-profile game failures, and the passion for PvE in Arc raiders.",
  "title": "Our full chat with Embark: How Arc Raiders was saved mid-development, the balancing process, and the possibility of vehicles"
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