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"path": "/games/roguelike/im-not-sure-it-was-a-rational-decision-caves-of-qud-devs-ported-the-roguelike-to-nintendo-switch-because-theyre-interested-in-solving-impossible-problems/",
"publishedAt": "2026-03-25T21:40:02.000Z",
"site": "https://www.pcgamer.com",
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"textContent": "Well well well, not so impossible to make an impossible port now, is it?",
"title": "'I'm not sure it was a rational decision': Caves of Qud devs ported the roguelike to Nintendo Switch because they're 'interested in solving impossible problems'"
}