{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreibrjuogl7ssoa2ro5253m7yew4wjieqsns63rw3pjwllfnz32o4lm",
"uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mhdeosf4wwi2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreihmb6jksi6c37jsashtxpk2kt6gsztyy5chqfimn66rxtrwwe66oi"
},
"mimeType": "image/jpeg",
"size": 93836
},
"path": "/hardware/graphics-cards/intel-must-also-hate-waiting-for-shaders-to-compile-as-it-begins-bundling-pre-compiled-code-into-arc-drivers-for-faster-load-times/",
"publishedAt": "2026-03-18T11:01:31.000Z",
"site": "https://www.pcgamer.com",
"tags": [
"Graphics Cards",
"Hardware"
],
"textContent": "A handful of games supported at launch, including COD: Black Ops 7 and Cyberpunk 2077.",
"title": "Intel must also hate waiting for shaders to compile as it begins bundling pre-compiled code into Arc drivers for faster load times",
"updatedAt": "2026-03-18T11:01:31.000Z"
}