{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreifulwpu7rfabn4r4ffy2q4bim2q5oiy4ncvhhmolr2cdhzbgayxxy",
"uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mgxkmvcbjvq2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreiha4p3ok7zjohirtjq77zdrg7sn7n6tzjvuh532wxqktcabew7pie"
},
"mimeType": "image/jpeg",
"size": 75370
},
"path": "/hardware/graphics-cards/we-want-that-the-real-time-images-look-indistinguishable-from-reality-we-want-them-to-look-like-a-film-nvidia-has-lofty-goals-for-path-traced-graphics-but-its-support-for-microsofts-shader-stutter-cure-is-a-lot-more-interesting-to-me/",
"publishedAt": "2026-03-13T17:33:59.000Z",
"site": "https://www.pcgamer.com",
"tags": [
"Graphics Cards",
"Hardware"
],
"textContent": "Can't brute force your way to path tracing nirvana, so it'll be AI all the way into the future of graphics.",
"title": "'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me",
"updatedAt": "2026-03-13T17:34:02.000Z"
}