{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreibsaffkqmmfue7jhxzwf5lr6xgvep3xddtdbya6cbpj45ymrua72i",
"uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mglfdpkut3w2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreignappsbxlyle4b2ju6cl6tx6n3m6u5ss4ez6rfwwfxopcl4au2ky"
},
"mimeType": "image/png",
"size": 1221491
},
"path": "/games/survival-crafting/hytale-lead-says-theyre-pushing-for-modding-in-part-because-they-hire-from-the-community-were-building-a-scrappy-agile-team-full-of-people-who-actually-make-things/",
"publishedAt": "2026-03-08T22:23:50.000Z",
"site": "https://www.pcgamer.com",
"tags": [
"Survival & Crafting",
"Games"
],
"textContent": "\"It makes the game bigger than the studio. It helps us discover talent.\"",
"title": "Hytale lead says they're pushing for modding in part because they 'hire from the community': 'We're building a scrappy, agile team full of people who actually make things'",
"updatedAt": "2026-03-08T22:23:50.000Z"
}