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  "path": "/games/fps/deus-ex-invisible-war-wasnt-what-it-should-have-been-because-the-studio-moved-to-an-engine-that-was-really-built-for-thief-a-super-boneheaded-call-very-bad-decision-it-really-tanked-development/",
  "publishedAt": "2026-03-04T19:20:56.000Z",
  "site": "https://www.pcgamer.com",
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  "textContent": "\"I wish we could redo that project and just stitch the maps together.\"",
  "title": "Deus Ex: Invisible War wasn't what it should have been because the studio moved to an engine that was really built for Thief: 'A super-boneheaded call, very bad decision… it really tanked development'",
  "updatedAt": "2026-03-04T19:21:13.000Z"
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