{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreif5tqnzrsuoosiyf5eykmlxlinw7bp45dzg6swpacowf624knqage",
    "uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mg4hbfbu52u2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreiesbjqdg53gop7uzgngi2iwmyzr27zhsmpsrx5s2ie3zm4rjw4oeu"
    },
    "mimeType": "image/jpeg",
    "size": 108187
  },
  "path": "/gaming-industry/fallout-co-creator-tim-cain-says-less-is-often-more-in-game-design-as-a-very-wise-designer-once-said-to-me-a-game-that-includes-everything-is-about-nothing/",
  "publishedAt": "2026-03-02T21:59:04.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
    "Gaming Industry"
  ],
  "textContent": "As hard as it is to admit, an idea isn't necessarily worth implementing just because it sounds cool.",
  "title": "Fallout co-creator Tim Cain says less is often more in game design: 'As a very wise designer once said to me, a game that includes everything is about nothing'",
  "updatedAt": "2026-03-02T21:59:06.000Z"
}