{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreidpk4lwkedm7vgejlisfc635scn76ilugommqw2snoguhklobomhy",
    "uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mfzjep7gww42"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreifz3haokv3ouqdz7goiytityjgyq3ipzvk5v7zony3qt3jvdp3wfi"
    },
    "mimeType": "image/jpeg",
    "size": 162140
  },
  "path": "/games/rpg/cara-ellison-senior-narrative-designer-on-vampire-the-masquerade-bloodlines-2-before-paradox-switched-developers-discusses-her-love-of-troikas-original-rpg-everyone-on-the-team-helped-really-make-that-maximum-goth/",
  "publishedAt": "2026-03-01T19:00:00.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
    "RPG",
    "Games"
  ],
  "textContent": "The narrative designer of Void Bastards and Ghost Town walks us through what's on her PC.",
  "title": "Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone on the team helped really make that maximum goth'",
  "updatedAt": "2026-02-27T17:03:05.000Z"
}