{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreidgc6guh3pv2ec37dgdxlw7fjx7zfqvifjgxamfjtmegouumkgl3q",
"uri": "at://did:plc:75q7xcyxs7uxlsei5uk5fc4i/app.bsky.feed.post/3mfcmg42kpnz2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreie6bui652am2ym3f64njbjn6hpj7xaavyori4t5e74c4pu37pz7au"
},
"mimeType": "image/jpeg",
"size": 43899
},
"path": "/games/third-person-shooter/arc-raiders-wall-breaking-exploits-took-so-long-to-fix-because-they-were-intrinsic-to-the-way-the-game-is-built-those-things-are-very-risky-to-patch-rapidly/",
"publishedAt": "2026-02-20T15:42:53.000Z",
"site": "https://www.pcgamer.com",
"tags": [
"Third Person Shooter",
"Games"
],
"textContent": "Making games remains hard, in case you had any doubts.",
"title": "Arc Raiders' wall-breaking exploits took so long to fix because they were 'intrinsic to the way the game is built': 'Those things are very risky to patch rapidly'",
"updatedAt": "2026-02-20T17:08:48.000Z"
}