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  "path": "/games/moba/deadlocks-littlest-guy-makes-size-matter-in-a-way-it-almost-never-has-in-a-moba-before/",
  "publishedAt": "2026-02-09T19:59:52.000Z",
  "site": "https://www.pcgamer.com",
  "tags": [
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  "textContent": "Top-down MOBAs with locked camera perspectives can't make headshots and hitboxes matter the way they do in Deadlock.",
  "title": "Deadlock's littlest guy makes size matter in a way it almost never has in a MOBA before",
  "updatedAt": "2026-02-09T19:59:44.000Z"
}