{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreihmeq5feirmwpc5jkabuf7ubgxjizyrwwqzdqn6ebxlsdhmfuptp4",
"uri": "at://did:plc:6q3i2mq4ihs32fzy576kzfdx/app.bsky.feed.post/3mekodx3zkdx2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreidula4jkqscrmwbpkc4t2gd5ww7rbxnvaeric5xymu5sv5fzomb2u"
},
"mimeType": "image/jpeg",
"size": 380402
},
"path": "/2093902/good-luck-have-fun-dont-die-director-gore-versbinski-sci-fi-villain-skynet-differences/",
"publishedAt": "2026-02-10T17:00:00.000Z",
"site": "https://www.slashfilm.com",
"tags": [
"Movie News",
"Science Fiction Movies",
"Interviews"
],
"textContent": "Director Gore Verbinski tells us about his approach to his AI villain in Good Luck, Have Fun, Don't Die, his first feature film in ten years.",
"title": "Good Luck, Have Fun, Don't Die Director Gore Verbinski Explains Why His Sci-Fi Villain Is Different From Skynet [Exclusive]"
}