{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreiayrvnxbhn4e4gkx6xhlzhkkpy46haexlm6ynydwyptxgdrs53gye",
"uri": "at://did:plc:4rgrdigiftglskeax4wvmsev/app.bsky.feed.post/3mekn4x54ezx2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreiflo6xt7is6b2iafwghkjahlgggocme5jwjsbeuqqwcywuvjhmszm"
},
"mimeType": "image/png",
"size": 24783
},
"path": "/abs/2602.09290v1",
"publishedAt": "2026-02-11T01:00:00.000Z",
"site": "https://arxiv.org",
"tags": [
"Yang P. Liu",
"Shachar Lovett",
"Kunal Mittal"
],
"textContent": "**Authors:** Yang P. Liu, Shachar Lovett, Kunal Mittal\n\nWe prove that for any 3-player game $\\mathcal G$, whose query distribution has the same support as the GHZ game (i.e., all $x,y,z\\in \\\\{0,1\\\\}$ satisfying $x+y+z=0\\pmod{2}$), the value of the $n$-fold parallel repetition of $\\mathcal G$ decays exponentially fast: \\\\[ \\text{val}(\\mathcal G^{\\otimes n}) \\leq \\exp(-n^c)\\\\] for all sufficiently large $n$, where $c>0$ is an absolute constant. We also prove a concentration bound for the parallel repetition of the GHZ game: For any constant $ε>0$, the probability that the players win at least a $\\left(\\frac{3}{4}+ε\\right)$ fraction of the $n$ coordinates is at most $\\exp(-n^c)$, where $c=c(ε)>0$ is a constant. In both settings, our work exponentially improves upon the previous best known bounds which were only polynomially small, i.e., of the order $n^{-Ω(1)}$. Our key technical tool is the notion of \\emph{algebraic spreadness} adapted from the breakthrough work of Kelley and Meka (FOCS '23) on sets free of 3-term progressions.",
"title": "Improved Parallel Repetition for GHZ-Supported Games via Spreadness"
}