{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreibmlvomx3vp7jrhln4rl76xqo6zw2n36c7nkqklpz33txnqcgprse",
"uri": "at://did:plc:4n6wgsqsqm6q2hjncgwmreey/app.bsky.feed.post/3mmh5pa6w35l2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreihc3v6jlmfuldwbvkobcku4w2tvrr5pptp6j4xenati7beamobxay"
},
"mimeType": "image/png",
"size": 207011
},
"path": "/post/50747394",
"publishedAt": "2026-05-21T13:40:14.000Z",
"site": "https://programming.dev",
"tags": [
"Game Development",
"CodiUnicorn",
"gamedev",
"5 comments",
"https://pvs-studio.com/en/blog/posts/1375/"
],
"textContent": "submitted by CodiUnicorn to gamedev\n10 points | 5 comments\nhttps://pvs-studio.com/en/blog/posts/1375/",
"title": "Game++. Part 1.2: C++, game engines, and architectures"
}