{
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  "path": "/post/46910826",
  "publishedAt": "2026-03-09T06:05:00.000Z",
  "site": "https://programming.dev",
  "tags": [
    "Godot",
    "FencerDevLog",
    "0 comments",
    "https://www.youtube.com/watch?v=vKLDkwBPxzc"
  ],
  "textContent": "submitted by FencerDevLog to godot\n17 points | 0 comments\nhttps://www.youtube.com/watch?v=vKLDkwBPxzc\n\nHello, everyone! In the previous tutorial, we programmed a 3D spatial shader, and this time we will stick to the same concept. In this video, I’ll demonstrate how to create a simple outline or glow effect for any 3D object in Godot 4.",
  "title": "Godot 4: Glow/Outline Shader in 3D (tutorial)"
}