{
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"path": "/post/46558594",
"publishedAt": "2026-03-02T06:02:18.000Z",
"site": "https://programming.dev",
"tags": [
"Godot",
"FencerDevLog",
"0 comments",
"https://www.youtube.com/watch?v=9m5XqT5m174"
],
"textContent": "submitted by FencerDevLog to godot\n4 points | 0 comments\nhttps://www.youtube.com/watch?v=9m5XqT5m174\n\nHello, everyone! Last time, we created a fairly interesting fire effect that works well in 2D games. This time, we’ll try transforming it into a 3D shader, put it on the surface of a cylinder, and observe the results.",
"title": "Godot 4: Fiery area shader (tutorial)"
}