{
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  "path": "/post/46558594",
  "publishedAt": "2026-03-02T06:02:18.000Z",
  "site": "https://programming.dev",
  "tags": [
    "Godot",
    "FencerDevLog",
    "0 comments",
    "https://www.youtube.com/watch?v=9m5XqT5m174"
  ],
  "textContent": "submitted by FencerDevLog to godot\n4 points | 0 comments\nhttps://www.youtube.com/watch?v=9m5XqT5m174\n\nHello, everyone! Last time, we created a fairly interesting fire effect that works well in 2D games. This time, we’ll try transforming it into a 3D shader, put it on the surface of a cylinder, and observe the results.",
  "title": "Godot 4: Fiery area shader (tutorial)"
}