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  "path": "/post/45988007",
  "publishedAt": "2026-02-19T01:10:57.000Z",
  "site": "https://programming.dev",
  "tags": [
    "Godot",
    "irmoz",
    "17 comments",
    "https://streamable.com/y8shdz",
    "irmoz.itch.io/phase-killer"
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  "textContent": "submitted by irmoz to godot\n24 points | 17 comments\nhttps://streamable.com/y8shdz\n\nYou play as a test subject escaping from an underground lab. You have two phase abilities - phase-dash and phase-wave. Phase-dash is a forward semi-teleport which also damages enemies and negates damage while active. Phase-wave is a projectile attack. As the game progresses, more defences will spawn in each room, including laser tripwires, mines, turrets and drones - and, of course, there’s always the omnipresent laser grid advancing from behind, getting ever faster. The goal is to reach room 100, beat a final wave of defences, and escape.\n\nNow pretty much all the core mechanics are in place, I thought I’d share some footage and ask the community for your thoughts on the look of the game as it is. You know how it is: you stare at your own project so long, you lose sight of what might be glaring issues to an outside observer.\n\nSo, Godot lemmy - what do you think? 😅\n\n* * *\n\nEDIT: we’ve decided to share a build with you guys, if you’re interested in testing it out. We have Windows, Linux and Mac builds. Have fun! irmoz.itch.io/phase-killer",
  "title": "A friend and I have been working on a fast-paced 3D action platformer - we call it //PHASE-KILLER/"
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