External Publication
Visit Post

How Ti West's Wild Ep of 'Widow's Bay' Got Its Camera and Museum Lenses

No Film School [Unofficial] June 1, 2026
Source

If you haven’t been watching Widow’s Bay , get out of this tab right now before you spoil yourself. Then come back, because we’ve got a behind-the-scenes look at one of the show’s best episodes below.

Episode 106 of Widow's Bay , "Our History," is a flashback episode—like, flashing way back. We learn the lore of the island alongside Sarah Warren (Betty Gilpin), who arrives as part of an arranged marriage to founder Richard Warren (played by the delightful Hamish Linklater).

From almost the beginning of the show's development, cinematographer Christian Sprenger and director Hiro Murai knew it would stand apart from the rest of the season. Not just tonally, but technically, too.

They brought in Ti West, the filmmaker behind Pearl , X , and MaXXXine , as the episode's director, knowing they needed someone whose instincts ran horror-first.

But they did something unusual. They locked most of the key visual decisions before West ever walked into prep.

We chatted with Sprenger about this process.

Three Technical Decisions Made Before the Director Arrived

The rest of Widow's Bay shoots on the Alexa 35. Sprenger and Murai decided early that this episode would use the Alexa 265, a large-format body that changes the rendering, the depth, and the feel of the image.

They committed to 1.43:1, the IMAX aspect ratio—notably square, much taller than the widescreen formats most TV audiences are used to. And they sourced a set of Todd-AO spherical lenses from the ASC museum, lenses that Sprenger says hadn't been used on a production since films like Cleopatra and The Sound of Music in the early 1960s, rebuilt by Alex Nelson at ZERO OPTIK to work with modern cameras.

The aspect ratio choice was rooted in the physical environment of the episode.

"So much of the episode takes place inside of their little cabin, and there's so much vertical because it's super low ceilings, and then you're crawling into this cave," Sprenger said.

Going wide would have been the wrong call. Squarer frames have long been associated with claustrophobia and confinement. Here, Sprenger was using them to evoke the past as much as the space.

The Todd-AO lenses are their own story. Vintage glass has been having a moment in cinematography for years now, but these special lenses are in a different category of vintage entirely.

By the time West sat down for his first meeting with Sprenger, all of that was already in motion.

"Six or eight months prior to Ti starting prep, Hiro and I had talked about this episode," Sprenger said. "We all kind of knew in the very beginning that this was going to be an outlier episode."

Sprenger was nervous walking into that first conversation with West, he said. Twenty minutes in, he had to deliver the news.

"I'm so embarrassed, and I'm so sorry, but we sort of made a lot of these decisions a long time ago, and they're already in place, and the wheels are already rolling down the road in this creative direction," he told West.

He knew how he'd feel on the other end of that conversation.

"I was like, 'Man, if I were a director and someone told me that, I'd be so upset.'"

Sprenger told us Widow's Bay was the first production to use the Todd-AO lenses in decades, and that getting them was part of setting the look before West arrived.

Widow's Bay Credit: Apple TV

Ti West Said “Yes” to Everything

West's response to inheriting all of those locked decisions couldn’t have been better. He “yes-anded” every single one. And then he added his own contribution. The whole episode would be handheld. And, in his words, use "weird '70s zooms."

Sprenger's original conception for the episode was almost the exact opposite. Static, controlled, portrait-like. He'd been thinking storybook. The handheld proposal gave him pause. He brought it to Murai.

"He was like, 'That sounds awesome, actually,'" Sprenger said. "And I was like, 'Okay, let's do it. Let's lean in.'"

What the handheld approach unlocked was something Sprenger hadn't planned for. The episode centers almost entirely on Gilpin's character, and putting a moving, breathing camera that close to her changed the whole emotional register. An episode that was supposed to feel controlled and observed became something you're inside of.

"I think the handheld really puts you in her shoes," Sprenger said.

The combination of elements, the 265 in large format, the 1.43 ratio, the Todd-AO glass, the handheld movement, the '70s zooms, produced something that looks, by design, like it came from a different era of filmmaking. Which it should, for an episode like this.

What Episodic Collaboration Should Look Like

The whole thing could have gone differently because their process ran against a common assumption about episodic TV.

The house style is usually treated as a constraint for incoming directors. You show up, you work within the established visual language, you don't restart the clock. The Widow's Bay model worked the opposite way in this episode. Many foundational decisions were made in advance, which gave West a specific canvas to push against rather than a blank page.

"He was so deferential to what Hiro and I had made initial decisions and then just built on top of that and truly, truly elevated that episode into a place that I think none of us really expected it would reach," Sprenger said.

A high-profile incoming director can sometimes treat episodic as a dictatorship. Their vision, their way or the highway, everything reconceived. West did the opposite.

“I think Ti just saw what we were doing and was like, ‘Okay, I get what you're doing. Let's push it that much further,’ which was awesome. That's what an amazing director should do,” Sprenger said. "He was so gracious and collaborative in that sense. We were so unbelievably lucky to get him to do this show."

This is the second part of our conversation with Christian Sprenger. In the first piece_, he broke down how he and Hiro Murai built the show's visual language, and why their approach to horror lighting subverts what you'd expect._

Discussion in the ATmosphere

Loading comments...