Make Your Action Sequences Hit Harder with These 10 Onomatopoeias
I have been working on this new spec, and there is a lot of action in it. When you're writing similar fights and crashes over and over, you tend to use the same words. And that can be kind of boring to read.
To combat this, I have a long list of onomatopoeia words I pick from. That helps me keep things diverse and give a visceral reaction to the reader. But there's a fine line to walk in terms of that versus them reading goofy.
So today, I wanted to give you my top 10 onomatopoeias to make your action sequences...sizzle.
Let's dive in.
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1. THUD
This is a classic word that covers all genres. You can use this for heavy, non-resonant impacts. It’s the sound of a body hitting the floor or a sandbag falling from a ledge. It feels final, heavy, and painful.
- Best for: Unarmed combat, falls, or blunt force trauma.
2. SQUELCH
If you’re writing horror or a particularly gritty thriller, SQUELCH is your best friend. It implies liquid, mud, or... something more biological that a character steps in. It’s a sound that makes the reader instinctively recoil.
- Best for: Stepping into a marsh, a knife entering skin, or a creature emerging from its cocoon.
3. CLANG
Unlike the THUD, a CLANG resonates. It’s inherently metallic. You get that loud and jarring effect. It tells the reader exactly what the environment is made of without you having to describe the steel pipes or iron gates.
- Best for: Sword fights, industrial settings, or a lead pipe hitting a dumpster.
4. WHIR
Action isn't always about destruction; sometimes it’s about tension. A WHIR gives mechanical movement. It could be a drone hovering overhead, a Gatling gun spinning up, or a high-tech vault door sliding open.
- Best for: Sci-fi tech, surveillance sequences, and escalating machinery.
5. VROOOM
Sometimes, the oldies are the goodies. And I legit think I have a VROOM in every script I've ever written. You can use BRAAAP for motorcycles, by the way. But an engine sound communicates power and speed instantly.
- Best for: Muscle cars, street races, and getaway sequences.
6. SNICKT
Originally seen in comic books (shoutout to my guy Wolverine), a SNICKT or a sharp CLICK represents the sound of a blade locking into place or a firearm being readied.
- Best for: Drawing weapons, flick-knives, or chambering a round.
7. KABOOM
When you need to go big, go KABOOM. It’s the king of cinematic explosions from a Michael Bay movie. It fills the page and tells the reader that the stakes just went up exponentially.
- Best for: C-4 charges, gas station fires, and Michael Bay-esque finales.
8. WHACK
You can't beat a whack. This is a sharp sound that feels so versatile in its applications. It’s faster than a thud and suggests more velocity. It’s the sound of a baseball bat hitting a skull or a whip cracking against a surface.
- Best for: Fast-paced brawls and improvised weaponry.
9. HISSS
It could be a snake or steam escaping from a broken pipe, or a villainous line; a hiss creates an immediate atmosphere that everyone can hear. It’s a high-frequency sound that suggests danger is leaking into the scene.
- Best for: Damaged machinery, acid burns, or predatory creatures.
10. RAT-A-TAT
While modern scripts often just use TRACERS or GUNFIRE, the rhythmic RAT-A-TAT helps the reader "hear" the cadence of fully automatic fire. And it adds some tension as bullets fly. It turns a generic shootout into a rhythmic set piece that comes alive.
- Best for: Guerrilla warfare, drive-by shootings, and heavy suppression fire.
Summing It All Up
It's fun to pick unique words to spice up your writing. You want to take our reader on a journey and to show the execs the kind of movie you're writing and to make sure they can see and hear it in their minds.
Are there other words you think I should be using?
Let me know what you think in the comments.
Discussion in the ATmosphere