{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreiaiizousk7vgexkqlfsjth3kmv3nnyps6f6knzz6yhwsotcynhd2q",
"uri": "at://did:plc:4je65yat5z27xpn2ik7gfdbm/app.bsky.feed.post/3memlsd6bzjm2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreiepazoqexuv2mwqu2htbmzrzcz3pxz24raba37rvtujpofrxej6xu"
},
"mimeType": "image/png",
"size": 311065
},
"description": "This is the first blog of my next project, project Goblin Date.\n\nThe idea is to make a game about flying helicopters at sunset.\n\nBasically, that. You fly a helicopter into the sunset, there's the game.\n\nTo do this I'll have to do quite a few things, create a procedural\ngenerated way to make a cloud scene, then light it via an openGL render.\n\nI'll have to define the physics for the helicopter so that it's believable\nusing only what I've gathered by riding in helicopters for a few summers\nas a tre",
"path": "/project-goblin-date/",
"publishedAt": "2026-02-11T23:07:33.000Z",
"site": "https://localtoast.ca",
"textContent": "This is the first blog of my next project, project Goblin Date.\n\nThe idea is to make a game about flying helicopters at sunset.\n\nBasically, that. You fly a helicopter into the sunset, there's the game.\n\nTo do this I'll have to do quite a few things, create a procedural\ngenerated way to make a cloud scene, then light it via an openGL render.\n\nI'll have to define the physics for the helicopter so that it's believable\nusing only what I've gathered by riding in helicopters for a few summers\nas a tree planter.\n\nI'll have to make a way to break the helicopter as well as make it fly correctly.\n\nWith how much I'm giggling about how to break the helicopter I think I'm on\nthe right track for something fun.\n\nI'll update every so often here about it for now. For now, I hope all is\nwell in this fucked up world for you.\n\n-bb",
"title": "Project Goblin Date",
"updatedAt": "2026-02-11T23:07:33.000Z"
}