{
  "$type": "site.standard.document",
  "bskyPostRef": {
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    "uri": "at://did:plc:34cg4tn4iwemk3v5k3n3adwf/app.bsky.feed.post/3mmpnl4eof4v2"
  },
  "path": "/t/warning-godot-is-closing-the-source-code-of-their-asset-package-manager-maybe-add-nonfreenet/34401#post_1",
  "publishedAt": "2026-05-25T22:27:17.000Z",
  "site": "https://forum.f-droid.org",
  "tags": [
    "https://github.com/godotengine/godot-asset-library",
    "https://github.com/godotengine/godot-asset-store-tracker",
    "road map"
  ],
  "textContent": "Godot is migrating from their open-source Asset Library to a new closed-source Asset Store in Godot 4.7. The Asset Library is open source (https://github.com/godotengine/godot-asset-library) while their new Asset Store is closed source and only has an issue tracker (https://github.com/godotengine/godot-asset-store-tracker). NonFreeNet should probably be added as an anti-feature to Godot 4 on F-droid. They are using this as an opportunity to add paid assets (this will obviously incentivize low quality trash filling up the asset store) where they will probably be taking a cut of the money. They don’t have paid assets yet (It’s on their road map) but this will likely rely on closed-source payment providers. Open sourcing the asset store, however, is NOT on their road map page. They are planning to deprecate the open-source asset library. Do NOT use Godot versions newer than 4.6.x. 4.6.x (currently 4.6.3) is the last \"good”/fully open Godot version.",
  "title": "Warning: Godot is closing the source code of their asset package manager (Maybe add NonFreeNet?)"
}