{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreid2nxw3wzpsaqlwoypvgcffhke77372au5nvn4mdba5yurtzhxoxy",
"uri": "at://did:plc:2gbt2dlwaqovtnmxkat3tyke/app.bsky.feed.post/3mltzrtgo5ed2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreighdwh6iigzpxzg4tfjgqhkisgg4mhpperiufk7nm7e2tmjcp6h5q"
},
"mimeType": "image/jpeg",
"size": 86483
},
"path": "/articles/d41586-026-00895-0",
"publishedAt": "2026-05-15T00:02:57.855Z",
"site": "https://www.nature.com",
"tags": [
"doi:10.1038/d41586-026-00895-0"
],
"textContent": "Nature, Published online: 14 May 2026; doi:10.1038/d41586-026-00895-0\n\nAfter leaving academia, Bennett Foddy sees connections between games design, creativity and research, as he tells John Tregoning.",
"title": "Procrastination, productivity and inspiration: how research is like designing video games",
"updatedAt": "2026-05-14T00:00:00.000Z"
}